package techs;
import main.*;
/**
 * metal working tech
 * @author Bart
 *
 */
public class MetalWorking extends Tech{

	/**
	 * metal working tech
	 * @param o
	 */
	public MetalWorking(Player o) {
		super(500, o);//sort of arbitrary cost... calibrate later
		techtype=1;
		techlevel=1;
		Name="MetalWorking";
	}
	/**
	 * upgrade all units damage
	 */
	public void complete(){
		super.complete();
		Owner.upgrade("All", "Dam", "Unit", 2);
		
	}
	

}
